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	<title><![CDATA[opengl Resources | ZDNet]]></title>
	<link><![CDATA[http://updates.zdnet.com/tags/opengl.html]]></link>
	<description><![CDATA[White papers, case studies, technical articles, and blog posts relating to opengl]]></description>
	<s:counts start="0" returned="20" found="95" />
	<language>en-us</language>
	<item>
		<title><![CDATA[OpenGL Extensions Viewer 3.15 (Mac)]]></title>
		<link><![CDATA[http://downloads.zdnet.com/abstract.aspx?docid=1188227]]></link>
		<description><![CDATA[Welcome to OpenGL Extensions Viewer. Displays information of the current OpenGL 3D accelerator.  OpenGL Extensions Viewer runs on Windows, Windows x64 and MacOS X.  This program displays the vendor name, the version implemented, the renderer name and the extensions of the current OpenGL 3D accelerator. ]]></description>
		<s:doctype><![CDATA[Software downloads]]></s:doctype>
		<pubDate>Tue, 17 Nov 2009 00:00:00 -0800</pubDate>
		<category domain="http://updates.zdnet.com/tags/opengl.html"><![CDATA[OpenGL]]></category>
		<category domain="http://updates.zdnet.com/tags/apple+macintosh.html"><![CDATA[Apple Macintosh]]></category>
	</item>
	<item>
		<title><![CDATA[FlightGL_chung 1.02 (Windows)]]></title>
		<link><![CDATA[http://downloads.zdnet.com/abstract.aspx?docid=1186547]]></link>
		<description><![CDATA[FlightGL_chung is a compact openGL flight simulator with combat simulation and integrated map editor. Choose among 35 differents ground types and 72 planes combinations and play a free realistic flight simulator. To install just unzip the zip file into c:\flightGL_chung folder. To play just run flightGL_chung.exe. To uninstall just delete...]]></description>
		<s:doctype><![CDATA[Software downloads]]></s:doctype>
		<pubDate>Sun, 15 Nov 2009 00:00:00 -0800</pubDate>
		<category domain="http://updates.zdnet.com/tags/opengl.html"><![CDATA[OpenGL]]></category>
		<category domain="http://updates.zdnet.com/tags/microsoft+windows.html"><![CDATA[Microsoft Windows]]></category>
		<category domain="http://updates.zdnet.com/tags/nguyen+chung.html"><![CDATA[Nguyen Chung]]></category>
		<category domain="http://updates.zdnet.com/tags/flightgl_chung.html"><![CDATA[FlightGL_chung]]></category>
		<category domain="http://updates.zdnet.com/tags/games.html"><![CDATA[Games]]></category>
		<category domain="http://updates.zdnet.com/tags/personal+technology.html"><![CDATA[Personal Technology]]></category>
	</item>
	<item>
		<title><![CDATA[RIM announces app payment platform, Adobe partnership, OpenGL ES support]]></title>
		<link><![CDATA[http://blogs.zdnet.com/BTL/?p=27030]]></link>
		<description><![CDATA[RIM announced a new app payment platform, tighter integration with Adobe and OpenGL ES support for version 5.0 of its OS. by Andrew Nusca]]></description>
		<s:doctype><![CDATA[Blog posts]]></s:doctype>
		<pubDate>Mon, 09 Nov 2009 10:10:39 -0800</pubDate>
		<category domain="http://updates.zdnet.com/tags/opengl.html"><![CDATA[OpenGL]]></category>
		<category domain="http://updates.zdnet.com/tags/adobe+systems+inc..html"><![CDATA[Adobe Systems Inc.]]></category>
		<category domain="http://updates.zdnet.com/tags/research+in+motion+ltd..html"><![CDATA[Research In Motion Ltd.]]></category>
		<category domain="http://updates.zdnet.com/tags/payment.html"><![CDATA[Payment]]></category>
		<category domain="http://updates.zdnet.com/tags/partnership.html"><![CDATA[Partnership]]></category>
		<category domain="http://updates.zdnet.com/tags/operational+accounting.html"><![CDATA[Operational Accounting]]></category>
		<category domain="http://updates.zdnet.com/tags/finance.html"><![CDATA[Finance]]></category>
		<category domain="http://updates.zdnet.com/tags/andrew+nusca.html"><![CDATA[Andrew Nusca]]></category>
		<category domain="http://rss.financialcontent.com/stocksymbol">ADBE</category>
		<category domain="http://rss.financialcontent.com/stocksymbol">RIMM</category>
		<category domain="tickers">ADBE,RIMM</category>
	</item>
	<item>
		<title><![CDATA[SpaceGL_chung 1.0 (Windows)]]></title>
		<link><![CDATA[http://downloads.zdnet.com/abstract.aspx?docid=1165179]]></link>
		<description><![CDATA[SpaceGL_chung is a compact openGL 3D space flight game with combat simulation and integrated map editor. To install just unzip the zip file into c:\spaceGL_chung folder. To play just run spaceGL_chung.exe. To uninstall just delete unzipped folder. After instant load time, follow other vessels while they fly accross the game...]]></description>
		<s:doctype><![CDATA[Software downloads]]></s:doctype>
		<pubDate>Mon, 12 Oct 2009 00:00:00 -0700</pubDate>
		<category domain="http://updates.zdnet.com/tags/opengl.html"><![CDATA[OpenGL]]></category>
		<category domain="http://updates.zdnet.com/tags/microsoft+windows.html"><![CDATA[Microsoft Windows]]></category>
		<category domain="http://updates.zdnet.com/tags/nguyen+chung.html"><![CDATA[Nguyen Chung]]></category>
		<category domain="http://updates.zdnet.com/tags/spacegl_chung.html"><![CDATA[SpaceGL_chung]]></category>
		<category domain="http://updates.zdnet.com/tags/spacegl_chung.html"><![CDATA[spaceGL_chung]]></category>
		<category domain="http://updates.zdnet.com/tags/games.html"><![CDATA[Games]]></category>
		<category domain="http://updates.zdnet.com/tags/personal+technology.html"><![CDATA[Personal Technology]]></category>
	</item>
	<item>
		<title><![CDATA[Rastafied 1.2 (Mac)]]></title>
		<link><![CDATA[http://downloads.zdnet.com/abstract.aspx?docid=1154005]]></link>
		<description><![CDATA[Another OpenGL based screensaver for MacOS X featuring an effect of the demo Super SIDekick. ]]></description>
		<s:doctype><![CDATA[Software downloads]]></s:doctype>
		<pubDate>Wed, 30 Sep 2009 00:00:00 -0700</pubDate>
		<category domain="http://updates.zdnet.com/tags/opengl.html"><![CDATA[OpenGL]]></category>
		<category domain="http://updates.zdnet.com/tags/apple+macintosh.html"><![CDATA[Apple Macintosh]]></category>
		<category domain="http://updates.zdnet.com/tags/apple+mac+os.html"><![CDATA[Apple Mac OS]]></category>
		<category domain="http://updates.zdnet.com/tags/operating+systems.html"><![CDATA[Operating Systems]]></category>
		<category domain="http://updates.zdnet.com/tags/software.html"><![CDATA[Software]]></category>
	</item>
	<item>
		<title><![CDATA[AT&T plumps for Windows-based handset]]></title>
		<link><![CDATA[http://talkback.zdnet.com/5208-9584-0.html?forumID=1&threadID=69036&messageID=1319336&start=0]]></link>
		<description><![CDATA[Microsoft Missed the Boat! :D..and now they appear to be treading water to get across the sea of competition out there in Mobiles. The phone war is over and it's not been won by Microsoft in this World. Yay...!They just don't have it in them to do small. Especially with...]]></description>
		<s:doctype><![CDATA[Discussion threads]]></s:doctype>
		<pubDate>Fri, 11 Sep 2009 06:42:00 -0700</pubDate>
		<category domain="http://updates.zdnet.com/tags/advertising+%2526+promotion.html"><![CDATA[Advertising & Promotion]]></category>
		<category domain="http://updates.zdnet.com/tags/at%2526t+corp..html"><![CDATA[AT&T Corp.]]></category>
		<category domain="http://updates.zdnet.com/tags/handset.html"><![CDATA[handset]]></category>
		<category domain="http://updates.zdnet.com/tags/microsoft+windows.html"><![CDATA[Microsoft Windows]]></category>
		<category domain="http://updates.zdnet.com/tags/mobile.html"><![CDATA[mobile]]></category>
		<category domain="http://updates.zdnet.com/tags/mobile+world.html"><![CDATA[Mobile World]]></category>
		<category domain="http://updates.zdnet.com/tags/opengl.html"><![CDATA[OpenGL]]></category>
		<category domain="http://rss.financialcontent.com/stocksymbol">T</category>
		<category domain="tickers">T</category>
	</item>
	<item>
		<title><![CDATA[Fireflies 10.2 (Mac)]]></title>
		<link><![CDATA[http://downloads.zdnet.com/abstract.aspx?docid=1127685]]></link>
		<description><![CDATA[Port of the OpenGL ScreenSaver made by Matt Perry.This ScreenSaver is displaying swarms of fireflies tracking baits.Source code available. ]]></description>
		<s:doctype><![CDATA[Software downloads]]></s:doctype>
		<pubDate>Fri, 28 Aug 2009 00:00:00 -0700</pubDate>
		<category domain="http://updates.zdnet.com/tags/opengl.html"><![CDATA[OpenGL]]></category>
		<category domain="http://updates.zdnet.com/tags/swarm.html"><![CDATA[Swarm]]></category>
		<category domain="http://updates.zdnet.com/tags/apple+macintosh.html"><![CDATA[Apple Macintosh]]></category>
		<category domain="http://updates.zdnet.com/tags/whitebox.html"><![CDATA[WhiteBox]]></category>
	</item>
	<item>
		<title><![CDATA[Eternal Throne (Mobile)]]></title>
		<link><![CDATA[http://downloads.zdnet.com/abstract.aspx?docid=1103911]]></link>
		<description><![CDATA[- Reign of ShadowA mobile fantasy adventure game with terrific 3D graphics!Featuring immersive 3D graphics, with stunning character design and great many challenges throughout seven distinct game chapters, this mythical themed adventure game will bring you to a whole new world of mobile gaming experience!Since the beginning of time in...]]></description>
		<s:doctype><![CDATA[Software downloads]]></s:doctype>
		<pubDate>Mon, 22 Jun 2009 00:00:00 -0700</pubDate>
		<category domain="http://updates.zdnet.com/tags/opengl.html"><![CDATA[OpenGL]]></category>
		<category domain="http://updates.zdnet.com/tags/mobile.html"><![CDATA[Mobile]]></category>
		<category domain="http://updates.zdnet.com/tags/elysia.html"><![CDATA[Elysia]]></category>
		<category domain="http://updates.zdnet.com/tags/games.html"><![CDATA[Games]]></category>
		<category domain="http://updates.zdnet.com/tags/advertising+%2526+promotion.html"><![CDATA[Advertising & Promotion]]></category>
		<category domain="http://updates.zdnet.com/tags/personal+technology.html"><![CDATA[Personal Technology]]></category>
		<category domain="http://updates.zdnet.com/tags/marketing.html"><![CDATA[Marketing]]></category>
	</item>
	<item>
		<title><![CDATA[AMD - Introduction to OpenGL 3.0]]></title>
		<link><![CDATA[http://whitepapers.zdnet.com/abstract.aspx?docid=991069]]></link>
		<description><![CDATA[OpenGL 3.0 is a new open-standard 3D graphics application programming interface specification that gives applications more control over graphics hardware than ever before. OpenGL 3.0 is derived from previous versions of OpenGL, keeping most of the same interfaces and functionality, but adding several new key features. With OpenGL 3.0 comes...]]></description>
		<s:doctype><![CDATA[White papers]]></s:doctype>
		<pubDate>Mon, 27 Apr 2009 00:00:00 -0700</pubDate>
		<category domain="http://updates.zdnet.com/tags/opengl.html"><![CDATA[OpenGL]]></category>
		<category domain="http://updates.zdnet.com/tags/advanced+micro+devices+inc..html"><![CDATA[Advanced Micro Devices Inc.]]></category>
		<category domain="http://updates.zdnet.com/tags/opengl+3.0.html"><![CDATA[OpenGL 3.0]]></category>
		<category domain="http://rss.financialcontent.com/stocksymbol">AMD</category>
		<category domain="tickers">AMD</category>
	</item>
	<item>
		<title><![CDATA[Browser standards in an open source world]]></title>
		<link><![CDATA[http://talkback.zdnet.com/5208-10535-0.html?forumID=1&threadID=62820&messageID=1160302&start=0]]></link>
		<description><![CDATA[Browser standards in an open source worldHTML5IE will surely be the last to support HTML5, so hopefully Firefox, Chrome, Opera & Safari will continue to gain market share, so that web developers will begin to implement websites utilizing HTML5.Yes, FAT-OFF Ballmer:)Hammer/Sickle new mantra for MSMS needs to put up a...]]></description>
		<s:doctype><![CDATA[Discussion threads]]></s:doctype>
		<pubDate>Thu, 02 Apr 2009 12:32:00 -0700</pubDate>
		<category domain="http://updates.zdnet.com/tags/web+browsers.html"><![CDATA[Web browsers]]></category>
		<category domain="http://updates.zdnet.com/tags/games.html"><![CDATA[Games]]></category>
		<category domain="http://updates.zdnet.com/tags/html5.html"><![CDATA[HTML5]]></category>
		<category domain="http://updates.zdnet.com/tags/web+browser.html"><![CDATA[Web browser]]></category>
		<category domain="http://updates.zdnet.com/tags/browser+standard.html"><![CDATA[Browser Standard]]></category>
		<category domain="http://updates.zdnet.com/tags/opengl.html"><![CDATA[OpenGL]]></category>
		<category domain="http://updates.zdnet.com/tags/open+source.html"><![CDATA[open source]]></category>
		<category domain="http://updates.zdnet.com/tags/open+source+world.html"><![CDATA[open source world]]></category>
		<category domain="http://updates.zdnet.com/tags/chrome.html"><![CDATA[Chrome]]></category>
		<category domain="http://updates.zdnet.com/tags/3d.html"><![CDATA[3D]]></category>
		<category domain="http://updates.zdnet.com/tags/internet.html"><![CDATA[Internet]]></category>
		<category domain="http://updates.zdnet.com/tags/directx.html"><![CDATA[DirectX]]></category>
		<category domain="http://updates.zdnet.com/tags/microsoft+corp..html"><![CDATA[Microsoft Corp.]]></category>
		<category domain="http://rss.financialcontent.com/stocksymbol">MSFT</category>
		<category domain="tickers">MSFT</category>
	</item>
	<item>
		<title><![CDATA[An open source grab for 3D web power]]></title>
		<link><![CDATA[http://talkback.zdnet.com/5208-10535-0.html?forumID=1&threadID=62547&messageID=1153176&start=0]]></link>
		<description><![CDATA[An open source grab for 3D web powerSo open source wants to "Lock in" 3D web standards. Great. How do you take a technology and make it go nowwhere for 20 years?  The answer: make it open source. That is just factual history, not something I'm saying to be...]]></description>
		<s:doctype><![CDATA[Discussion threads]]></s:doctype>
		<pubDate>Thu, 26 Mar 2009 12:57:00 -0700</pubDate>
		<category domain="http://updates.zdnet.com/tags/open+source.html"><![CDATA[open source]]></category>
		<category domain="http://updates.zdnet.com/tags/standards.html"><![CDATA[standards]]></category>
		<category domain="http://updates.zdnet.com/tags/3d.html"><![CDATA[3D]]></category>
		<category domain="http://updates.zdnet.com/tags/microsoft+corp..html"><![CDATA[Microsoft Corp.]]></category>
		<category domain="http://rss.financialcontent.com/stocksymbol">MSFT</category>
		<category domain="tickers">MSFT</category>
	</item>
	<item>
		<title><![CDATA[gDEBugger 4.5 (Mac)]]></title>
		<link><![CDATA[http://downloads.zdnet.com/abstract.aspx?docid=925485]]></link>
		<description><![CDATA[gDEBugger is an OpenGL and OpenGL ES Debugger and Profiler. It traces application activity on top of the OpenGL API to provide the application behavior information you need to find bugs and to optimize application performance. gDEBugger transforms the debugging task of graphic application from a "Black box" into a...]]></description>
		<s:doctype><![CDATA[Software downloads]]></s:doctype>
		<pubDate>Wed, 18 Feb 2009 00:00:00 -0800</pubDate>
		<category domain="http://updates.zdnet.com/tags/opengl.html"><![CDATA[OpenGL]]></category>
		<category domain="http://updates.zdnet.com/tags/apple+macintosh.html"><![CDATA[Apple Macintosh]]></category>
		<category domain="http://updates.zdnet.com/tags/graphic+remedy.html"><![CDATA[Graphic Remedy]]></category>
		<category domain="http://updates.zdnet.com/tags/gdebugger.html"><![CDATA[gDEBugger]]></category>
	</item>
	<item>
		<title><![CDATA[gDEBugger 4.5 (Windows)]]></title>
		<link><![CDATA[http://downloads.zdnet.com/abstract.aspx?docid=934227]]></link>
		<description><![CDATA[gDEBugger is an OpenGL and OpenGL ES Debugger and Profiler. It traces application activity on top of the OpenGL API to provide the application behavior information you need to find bugs and to optimize application performance. gDEBugger transforms the debugging task of graphic application from a "Black box" into a...]]></description>
		<s:doctype><![CDATA[Software downloads]]></s:doctype>
		<pubDate>Mon, 09 Feb 2009 00:00:00 -0800</pubDate>
		<category domain="http://updates.zdnet.com/tags/opengl.html"><![CDATA[OpenGL]]></category>
		<category domain="http://updates.zdnet.com/tags/microsoft+windows.html"><![CDATA[Microsoft Windows]]></category>
		<category domain="http://updates.zdnet.com/tags/graphic+remedy.html"><![CDATA[Graphic Remedy]]></category>
		<category domain="http://updates.zdnet.com/tags/gdebugger.html"><![CDATA[gDEBugger]]></category>
	</item>
	<item>
		<title><![CDATA[ATI Catalyst 9.1 drivers out - Full support for OpenGL 3.0]]></title>
		<link><![CDATA[http://talkback.zdnet.com/5208-12554-0.html?forumID=1&threadID=60217&messageID=1105445&start=0]]></link>
		<description><![CDATA[ATI Catalyst 9.1 drivers out - Full support for OpenGL 3.0except that....ATI sells a professional grade product line, which ships a trice the price of their general public product lines. OpenGL targets mostly profesionnal 3D software that are targeted by ATI FireXX products.But no OpenGL3 for these; no Stream either,...]]></description>
		<s:doctype><![CDATA[Discussion threads]]></s:doctype>
		<pubDate>Thu, 29 Jan 2009 14:41:00 -0800</pubDate>
		<category domain="http://updates.zdnet.com/tags/ati+technologies+inc..html"><![CDATA[ATI Technologies Inc.]]></category>
		<category domain="http://updates.zdnet.com/tags/opengl.html"><![CDATA[OpenGL]]></category>
		<category domain="http://rss.financialcontent.com/stocksymbol">ATYT</category>
		<category domain="tickers">ATYT</category>
	</item>
	<item>
		<title><![CDATA[ATI Catalyst 9.1 drivers out - Full support for OpenGL 3.0]]></title>
		<link><![CDATA[http://blogs.zdnet.com/hardware/?p=3408]]></link>
		<description><![CDATA[Just as I was thinking that ATI had abandoned its monthly driver update, Catalyst 9.1 drivers have appeared on the web. by Adrian Kingsley-Hughes]]></description>
		<s:doctype><![CDATA[Blog posts]]></s:doctype>
		<pubDate>Thu, 29 Jan 2009 14:00:14 -0800</pubDate>
		<category domain="http://updates.zdnet.com/tags/opengl.html"><![CDATA[OpenGL]]></category>
		<category domain="http://updates.zdnet.com/tags/ati+technologies+inc..html"><![CDATA[ATI Technologies Inc.]]></category>
		<category domain="http://updates.zdnet.com/tags/adrian+kingsley-hughes.html"><![CDATA[Adrian Kingsley-Hughes]]></category>
		<category domain="http://updates.zdnet.com/tags/adrian+kingsley-hughes.html"><![CDATA[Adrian Kingsley-Hughes]]></category>
		<category domain="http://rss.financialcontent.com/stocksymbol">ATYT</category>
		<category domain="tickers">ATYT</category>
	</item>
	<item>
		<title><![CDATA[OmniGSoft - Snow Rally Canada (Mobile)]]></title>
		<link><![CDATA[http://downloads.zdnet.com/abstract.aspx?docid=1024299]]></link>
		<description><![CDATA[Snow Rally Canada - A 3D Wild Country Rally Game for Android OSGame FeaturesGame console like 3D graphics powered by hardware accelerated OpenGL|ESGorgeous wild country rally courses inspired by real Canadian landscape from coast to coastRally cars with lifelike physics and dynamics simulationDistinct music design customized for each rally courseGame...]]></description>
		<s:doctype><![CDATA[Software downloads]]></s:doctype>
		<pubDate>Wed, 14 Jan 2009 00:00:00 -0800</pubDate>
		<category domain="http://updates.zdnet.com/tags/opengl.html"><![CDATA[OpenGL]]></category>
		<category domain="http://updates.zdnet.com/tags/3d.html"><![CDATA[3D]]></category>
		<category domain="http://updates.zdnet.com/tags/mobile.html"><![CDATA[Mobile]]></category>
	</item>
	<item>
		<title><![CDATA[NVIDIA first to offer full OpenGL 3.0 support]]></title>
		<link><![CDATA[http://talkback.zdnet.com/5208-12554-0.html?forumID=1&threadID=55535&messageID=1049620&start=0]]></link>
		<description><![CDATA[NVIDIA first to offer full OpenGL 3.0 supportMainstream Nvidia Cards will do for nowFor now I can accept Open GL 2.1 support in the nVidia 9800 GT mainstream cards , it does the job well at an affordable price like this onehttp://pcwizkid.blogspot.com/2008/11/pny-xlr8-9800-gt-1gb-video-card-review.htmlcheersI'm still pissed that Open GL left out the...]]></description>
		<s:doctype><![CDATA[Discussion threads]]></s:doctype>
		<pubDate>Tue, 16 Dec 2008 15:07:00 -0800</pubDate>
		<category domain="http://updates.zdnet.com/tags/opengl.html"><![CDATA[OpenGL]]></category>
		<category domain="http://updates.zdnet.com/tags/opengl+3.0.html"><![CDATA[OpenGL 3.0]]></category>
		<category domain="http://updates.zdnet.com/tags/nvidia+corp..html"><![CDATA[NVidia Corp.]]></category>
		<category domain="http://rss.financialcontent.com/stocksymbol">NVDA</category>
		<category domain="tickers">NVDA</category>
	</item>
	<item>
		<title><![CDATA[NVIDIA first to offer full OpenGL 3.0 support]]></title>
		<link><![CDATA[http://blogs.zdnet.com/hardware/?p=3193]]></link>
		<description><![CDATA[Today NVIDIA becomes the first company to fully support OpenGL 3.0 on the Windows XP, Windows Vista and Linux platforms. OpenGL 3.0 is supported on NVIDIA's GeForce and Quadro GPUs. by Adrian Kingsley-Hughes]]></description>
		<s:doctype><![CDATA[Blog posts]]></s:doctype>
		<pubDate>Tue, 16 Dec 2008 11:23:00 -0800</pubDate>
		<category domain="http://updates.zdnet.com/tags/opengl.html"><![CDATA[OpenGL]]></category>
		<category domain="http://updates.zdnet.com/tags/nvidia+geforce.html"><![CDATA[Nvidia GeForce]]></category>
		<category domain="http://updates.zdnet.com/tags/nvidia+corp..html"><![CDATA[NVidia Corp.]]></category>
		<category domain="http://updates.zdnet.com/tags/opengl+3.0.html"><![CDATA[OpenGL 3.0]]></category>
		<category domain="http://updates.zdnet.com/tags/adrian+kingsley-hughes.html"><![CDATA[Adrian Kingsley-Hughes]]></category>
		<category domain="http://updates.zdnet.com/tags/adrian+kingsley-hughes.html"><![CDATA[Adrian Kingsley-Hughes]]></category>
		<category domain="http://rss.financialcontent.com/stocksymbol">NVDA</category>
		<category domain="tickers">NVDA</category>
	</item>
	<item>
		<title><![CDATA[MNCadBuilder 1.5 (Windows)]]></title>
		<link><![CDATA[http://downloads.zdnet.com/abstract.aspx?docid=879943]]></link>
		<description><![CDATA[The MNCadBuilder is a collection of components to build graphics applications. The product includes rather all necessary components, which are used to develop successful graphics applications. There&apos;s a huge graphics engine, which is basically implemented upon SGI&apos;s OpenGL and is offered in form of a component. Also, the MNCadBuilder includes...]]></description>
		<s:doctype><![CDATA[Software downloads]]></s:doctype>
		<pubDate>Thu, 11 Dec 2008 00:00:00 -0800</pubDate>
		<category domain="http://updates.zdnet.com/tags/opengl.html"><![CDATA[OpenGL]]></category>
		<category domain="http://updates.zdnet.com/tags/borland+delphi.html"><![CDATA[Borland Delphi]]></category>
		<category domain="http://updates.zdnet.com/tags/graphics.html"><![CDATA[Graphics]]></category>
		<category domain="http://updates.zdnet.com/tags/minais+software.html"><![CDATA[Minais Software]]></category>
		<category domain="http://updates.zdnet.com/tags/mncadbuilder.html"><![CDATA[MNCadBuilder]]></category>
		<category domain="http://updates.zdnet.com/tags/microsoft+windows.html"><![CDATA[Microsoft Windows]]></category>
		<category domain="http://updates.zdnet.com/tags/programming+languages.html"><![CDATA[Programming Languages]]></category>
		<category domain="http://updates.zdnet.com/tags/operating+systems.html"><![CDATA[Operating Systems]]></category>
		<category domain="http://updates.zdnet.com/tags/software.html"><![CDATA[Software]]></category>
		<category domain="http://updates.zdnet.com/tags/software+development.html"><![CDATA[Software Development]]></category>
		<category domain="http://updates.zdnet.com/tags/software%252fweb+development.html"><![CDATA[Software/Web Development]]></category>
	</item>
	<item>
		<title><![CDATA[iPhone vs. Android development: Day 3]]></title>
		<link><![CDATA[http://blogs.zdnet.com/Burnette/?p=685]]></link>
		<description><![CDATA[This is the 3rd in a series of 5 posts about an iPhone programming course I'm taking this week. The course is presented by Joe Conway from Big Nerd Ranch. To make things more interesting I'm writing about how iPhone development differs from Android development, a subject with which I'm...]]></description>
		<s:doctype><![CDATA[Blog posts]]></s:doctype>
		<pubDate>Wed, 19 Nov 2008 13:45:38 -0800</pubDate>
		<category domain="http://updates.zdnet.com/tags/opengl.html"><![CDATA[OpenGL]]></category>
		<category domain="http://updates.zdnet.com/tags/apple+iphone.html"><![CDATA[Apple iPhone]]></category>
		<category domain="http://updates.zdnet.com/tags/android.html"><![CDATA[Android]]></category>
		<category domain="http://updates.zdnet.com/tags/timers.html"><![CDATA[Timers]]></category>
		<category domain="http://updates.zdnet.com/tags/textures+textures.html"><![CDATA[Textures Textures]]></category>
		<category domain="http://updates.zdnet.com/tags/multitouch.html"><![CDATA[MultiTouch]]></category>
		<category domain="http://updates.zdnet.com/tags/ed+burnette.html"><![CDATA[Ed Burnette]]></category>
		<category domain="http://updates.zdnet.com/tags/ed+burnette.html"><![CDATA[Ed Burnette]]></category>
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