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- Unified Workflows With the OLIVE - Sametime Integration Plug-In
- Known as Unified Communications, the trend to simplify and integrate all forms of communications in business has become mainstream. IBM has publicly committed to investing $1 billion in its unified communications strategy over the next three years, integrating communications and collaboration technologies including unified telephony, voice, video, instant messaging, This...
- White papers 2009-04-27
- Forterra Systems On-Line Interactive Virtual Environment (OLIVE) Technology Overview: A Multi-User, Virtual World Software Platform
- Virtual worlds are being developed to support a variety of industries for the purposes of collaboration, training, analysis, experimentation, socializing and entertainment. The creation of realistic, virtual worlds, populated by large numbers of people, requires a sophisticated, distributed architecture. Organizations developing these solutions will need to create, support, and maintain...
- White papers 2009-01-05
- Recipe for Success With Enterprise Virtual Worlds
- The Masie Center, a think-tank focused on enterprise learning and knowledge, and Forterra Systems agreed in the spring of 2008 to provide a "3D Sandbox" for members of The Masie Center's Learning Consortium to explore their learning use cases in a virtual world. The Sandbox used Forterra's On-Line Interactive Virtual...
- White papers 2008-12-01
- Transportation Incident Management: Using 3D Virtual Worlds to Train First Responders
- The I-95 Corridor Coalition, representing agencies at all levels of government in the 15 states through which I-95 passes, recognized the need to develop "Best practices" for first responders to traffic incidents to reduce response time, clear accidents and congestion efficiently, and enhance safety and performance for everyone involved. Through...
- Case studies 2008-04-02
- Troubled Kids & Computer Games: Using Virtual Worlds for Successful Behavioral Therapy
- While there are many therapeutic interventions to treat at-risk teens that can be effective for many, such techniques are inherently flawed for many children and adolescents with attention, memory, and communication difficulties, let alone the typical teen resistance to engage in one-on-one discussion with adults. Additionally, there few tools for...
- Case studies 2007-11-08
Additional Resources
- Nortel Demos Virtual World Platform
- Nortel demoed a virtual world prototype here in a Ottawa at a day long event. Dubbed Project Chainsaw, the virtual world is the first project to come out of Nortel new research effort that imposes a VC-like model for funding research. Like other virtual worlds, Project...
- Blog posts 2008-05-16
- IBM and Linden Partner on Enterprise-Class Second Life
- IBM and Linden Labs are partnering to develop a version of Second Life that will live behind the corporate firewall. As I mentioned in my previous post, Second Life is far too fat and clumsy to be taken seriously in the enterprise. Add to that concerns around...
- Blog posts 2008-04-03
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